All on the Dekkertrain
Dekker build by
Wolfyrious
526
predecessor.pro/builds/1679853716-all-on-the-dekkertrain

Ability level order




Crest Selection

Consort Crest
+50% Base Mana Regeneration
Consort: Your next basic attack or damaging ability against an Enemy Target will deal 10 additional magic damage and grant you 20 gold. Charges generate every 30s, up to a maximum of 3, and require a nearby Allied Hero within 3000u to activate. Upon granting 240 gold, evolves into Keeper Crest.
Pacifist: Receive diminishing gold from excessive Minion kills.

Silentium
+100 Health
+25 Magical Power
+75% Base Mana Regeneration
Active - Muzzle: Silence an Enemy Hero for 1.5s. If Muzzle interrupts an ability, deal 150 (+50% Magical Power)(+50% Bonus Physical Power) magical damage to the Target - 120s CD.
Wealthy Pacifist: Increase Passive Gold Income by 50% and receive diminishing gold from excessive Minion kills.
Visionary: Gain Solstone and increase your Ward Cap from 2 to 3.
Item Build
Full Guide
Why Silentium???
Since it gives Ability Haste, it is now a very good Item, the Silence itself was strong already but now with the Ability Haste it is such a good item. You can cancel so many Ults (Narbash, Gideon, Kira, etc.) and it is also good against a Countess who wants to jump in on you or your carry to silence them while they ult and they dont do the dmg and can't go back. Let a Rampage jump in and the moment he wants to get out, silence him and he has to stay.
You start with a Energy Stream out of that you build a
Essence Ring - You will need it in the early game for some Mana Reg to poke more with your Q.
You stay on that Essence Ring for a while, next you try to get that
Dynamo as fast as possible.
Dynamo will be a big Dmg Boost for your Carry and you, the 30% reduction of armor and magic armor is big and you will start bursting targets down.
Important is the moment you get Dynamo you will want to engage either with Cage into Stun or straight Stun the enemy's outright into your Q for a good burst. You can proc
Dynamo passive either with RMB or your Ult.
So now you need to see what the enemy has:
Tainted Scepter - If the enemy have a lot of Omnivamp or Lifesteal, if you see the enemy go hard into one of those stats ... or they have a Countess, it is a rly good item. And it gives you some nice Ability Power.
Spellbreaker - My personal go to Magic Armor Item, I like the Spell Barrier to play around that. Good against teams with a range engage that you cant get catched off guard that easily.
Timewarp over
Hexbound Bracers - If you go Marshall I would go with
Timewarp, also some nice Ability Power - the only reason I see to use
Hexbound Bracers is if the enemy is HEAVY STACKING physical dmg and they dont have a Magical DPS Dealer, cause than the Armor will do you good.
Vanguardian - If they have a dive heavy team which jumps on you, it will not save you, but maybe delay your death enough so your team can come to the rescue.
Please log in if you want to leave a comment on this build.
go Riktor carry and Narbash supp EZ W