I Have No Mouth And I Must Cream
Sevarog build by
SgtSpell
507
predecessor.pro/builds/1679987323-i-have-no-mouth-and-i-must-cream

Introduction
Ability level order




Crest Selection

Warrior Crest
+6 Physical Power
Warrior: Upon dealing damage to an Enemy Hero or Monster, or killing an Enemy Unit, regenerate + 8% health over 10s. Upon restoring 200 health, evolves into Champion Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Brutallax
+12 Physical Power
+100 Health
+5% Lifesteal
Active - Purifying Rage: Cleanse all Debuffs, then gain 60% tenacity for 8s. Successful basic attacks extend this duration by 0.5s on-hit - 150s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
The Crest doesn't 100% work when fully built, but the extra attack and tenacity boost is worthwhile, plus the Warrior crest scales better for early-game health than Frontline does, which is always helpful for you. Sev doesn't do well with physical power, but the sacrifice of taking physical power in favor of the early-game survivability I think is a worthwhile sacrifice.
Building World Breaker first is essential as it's passives mesh perfectly into Sevs kit.
Your next item is situational, depending on who and what you're up against.
If you're dominating your lane (lets say, against a Steel), go for the extra magic power provided by Flux Matrix.
If you're evenly matched against the enemy offlaner, you build a counter, defensive item, based on your opponent's primary damage type, so for melee magic users like Countess or Shinbi, it's Crystalline Cuirass. For ranged magic,
Void Helm. For physical based heroes,
Stonewall or
Frostguard are both solid picks.
Your third item, depending on how the game is progressing, can be Flux Matrix if you're now ahead. If you're even, you can either build more defensive with the other items in the Situational List, or move to Finishers.
Raiment of Renewal is a solid pick for survivability and short engagements, especially if you've built more defensive than offensive at this point.
Magnify helps to increase your damage as a 4th pick, with better attack speed and weakening the enemy. Great for a more magic-focused group for teamfights.
Prophecy is always a decent pick, but the added magical damage isn't terribly significant despite being a later-game item. You're getting this as a 4th pick with strict intent to make Elafrost your final. I've never cared for
Fire Blossom as I feel it doesn't scale that well, although it's a decent sub-in if you're used to using it, or need a little extra physical defense early.
Considerations are additional items to consider if the enemy team is heavy self-healing. If you're meming, you may dip into Azure Core to squeeze just a little more magic damage from it's passive, to stack on top of your
World Breaker passive, although I haven't found any real application for this as Sev is mainly a bruiser/tank.
The goal here is to make Sev a decent tank-bruiser who's more than capable of bringing foes down 1v1 and withstanding most attacks. Dynamo is considered given the extra damage when landing your E's, but it's really enemy-team dependent given how mobile some characters are against roots for it to be, in my opinion, listed.
There was no other guide listed, so I figured I'd make one based off my own experience. The guide focus is understanding what items serve your character best as a core, and then situationally building further against the enemy comp / items while furthering your own stats.
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go Riktor carry and Narbash supp EZ W