
Introduction
Ability level order




Crest Selection

Warrior Crest
+6 Physical Power
Warrior: Upon dealing damage to an Enemy Hero or Monster, or killing an Enemy Unit, regenerate + 8% health over 10s. Upon restoring 200 health, evolves into Champion Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Iceskorn Talons
+10 Physical Power
+100 Health
+10 Ability Haste
Active - Glacial Colosseum: Create a dueling zone around you in a large area that remains for 15s. Yourself and Allied Heroes within the zone gain 15% increased physical power and 15% bonus movement speed for 3s. Enemy Units within the zone are Slowed by 15% - 40s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
JG Guide (Work in progress)Before starting blue... if you have the opportunity, try and get an early ward on the enemy jungler's red side. This will let you know which side they are starting, assuming they don't start by invading your red side.Start blue side and take all camps, path through to red. If your offlaner is friendly or not paying attention, roam through offlane to green buff for the XP boost. (Each green buff for grux is huge. He hits a major power spike with his damage output and passive heal with his ultimate, so pushing for 6/11 asap is big for gank potential) Keep this general path for the first 20 minutes of the game. Each time you clear blue to red side, look for potential ganks in the left and mid lanes, but keep an eye on offlane during each route, as you'll be ganking offlane at least once every back, since we are prioritizing the XP boost for the early - mid game. Additionally, during be sure to secure mini-prime with the offlaner before 20 minutes. You should have Hunt upgraded to Wild Hunt at this point to utilize the 1000 true damage off the smite on jungle buffs, BUT BE SURE TO SMITE AT RIGHT ABOVE 1000 HEALTH LEFT ON THE MINI PRIME!!! The player that kills the Mini-Prime gets the same minion buff of Orb Prime, so we want the offlaner to take this buff, as they can utilize the buffed minions MUCH better than we can in the jungle, especially so in the early to mid game.
From here, you just have to play the game by ear. Each one is going to play out different depending on how well you play around your team, how they react to your ganks, and how they and you create opportunities to take objectives around the map after a successful pick or teamfight. Naturally, like inmost MOBAs, macro play will have a major impact the later the game goes on, so focusing on taking objectives early makes a big difference ofer just focusing on getting kills. (Of course, if any one champ gets fed enough, they'll be almost unstoppable. Even still though, unless the fed champ play absolutely perfectly, the mid to late game death timers are long enough for the team that is behind to end a game through a weak lane after a successful teamfight.)(I'll add to this guide more once the edit button is made, I work in web app development so if you give me access I'll add it for free and especially so as I play more. It's late af where I'm at and I have work in 6 bours, but I wanted to get a build up while it was on my mind)
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go Riktor carry and Narbash supp EZ W