Balance Patch 0.7.2 Now Live
By sacrilege — May 30, 2023
Today's balance patch is expected to have significant impact. It is anticipated that this patch will mark the culmination of efforts to address Time To Kill (TTK) improvements in Predecessor. The objective is to create a mid-late game environment that promotes more back and forth gameplay, tense fights, and rewarding counterplay.
A major aspect of this process involves adjusting the base stats of heroes. Many heroes currently have varied base stats that were once suitable but have become unsuitable due to changes made during Early Access. The aim is to make most heroes more durable, even in the early game, primarily due to a decrease in crest sustain from the previous update. This change ensures that damage has a greater impact. However, a few heroes will be made slightly squishier in certain cases, and the reasoning behind these adjustments will be explained on a case-by-case basis.
In addition, there will be significant changes to items. Many passives that contribute to shorter TTK scenarios will lose their additional effects, which often overload the gameplay. These effects will be trimmed, reduced, or reworked.
Furthermore, a few items will be reworked to enable tanks to fulfill a more utility-focused and durable role within a team. This will also provide players with more options to deal with tanks through specific itemization. With the introduction of tanks' new crests, the intention is to align their regular items with a similar playstyle. Their stats will be reduced to introduce more durable and utility-oriented effects.
Future patches may make adjustments to the changes introduced in this patch as the balance and design continue to be refined and honed towards Omeda's TTK goals. Expect reactive changes in the coming weeks based on feedback around how the current itemization and meta shakes out.
go Riktor carry and Narbash supp EZ W