Fixing the Kallari Scaling Issue
Kallari build by
roqfu
1,608
predecessor.pro/builds/1676986352-fixing-the-kallari-scaling-issue

Introduction
Ability level order




Crest Selection

Warrior Crest
+6 Physical Power
Warrior: Upon dealing damage to an Enemy Hero or Monster, or killing an Enemy Unit, regenerate + 8% health over 10s. Upon restoring 200 health, evolves into Champion Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Brutallax
+12 Physical Power
+100 Health
+5% Lifesteal
Active - Purifying Rage: Cleanse all Debuffs, then gain 60% tenacity for 8s. Successful basic attacks extend this duration by 0.5s on-hit - 150s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
The most important thing to remember about this build, is until you have crest/chalice stacked, its unlikely to be oneshotting anyone. We're here for sustained lategame damage, tankshredding, extreme burst 3 items+ and just enough surviveability to be useful. Oh, and as many broken passives as possible.
At full build you have over 3k hp, over 300 phys, 85% crit, 200 as, plenty of mana, only 20 haste BUT broken ashbringer passive + good auto-resetting means you get to spam your abilities anyways. oh, and a dispell that gives u 30% bonus attack speed and 60% tenacity. If ur ever bursted down lategame press q and run away and youll heal a shitload of that back immediately, then you have roughly 15% lifesteal to vamp back to full on your crit autos.
All of this, and you shred tanks? and have bonus flat damage on autos from mana to help pop squishies? The enemy team may have started off questioning your crest choice, but will end wondering how the hell they were ever supposed to beat you.
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go Riktor carry and Narbash supp EZ W