Feng Mao Split Push God
Feng Mao build by
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971
predecessor.pro/builds/1682543167-feng-mao-split-push-god

Introduction
Ability level order




Crest Selection

Rogue Crest
+8 Physical Penetration
Rogue: Restore 3 health each time you deal damage to an Enemy Hero or Monster with an ability (once per ability), or 4 health when killing an Enemy Unit. Upon restoring 200 health, evolves into Assassin Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Nex
+12 Physical Power
+15 Physical Penetration
Active - Reap: Dash a short distance and deal (+100% Bonus Physical Power)(+100% of Sow) physical damage to all nearby Enemy Heroes and Slow them by 80% for 1s - 90s CD.
Sow: Store 30% of damage dealt to Enemy Heroes (15% for AOE abilities) in the past 5s as Sow. Sow charges are expended upon using Reap.
Item Build
Full Guide
~~ Game Start ~~
Alright to start we will be grabbing Shortsword and Hamstring E for wave clear and early game dmg
Most of the time you with grab Reaping Dash RMB second to have a get out of jail free card agaist most heroes the only time i would take Safeguard Q over Reaping Dash is agaist a Shinbi which is one of the few heroes you can bully early, safeguard will let you walk out of her Circle Rhythm E and as soon as its down you can re-engage
Another Hero you can bully early is Sevarog since you have a good clear agaist his, kill ranged minons hard push waves until they are under his tower making it harder for him to farm with his abilities also allowing you to almost freely take Cyan Buff the only problem with Sevarog is if the game goes on long enough he will be almost unkillable so try and end the game around 30min
Two Heroes i would watch out for when playing Feng Mao is Crunch and Grux both can cc you to death mid and late game and have really good dueling compared to you Grux isnt as bad bc as long as you keep your Reaping Dash up you will be able to tp out of his Smash 'N Grab Q which is his pull then you can take short trades with Safeguard walk up Hamstring once you know his pull in down, Crunch on the other hand will be able to chase you down with double Forward Crunch into Right Cruch cc, and depending on how fed he is he can very well kill you there. Also quick note this does not mean you cant kill these heroes just that good players will likely win the trades
Also there is one Jungler i would watch out for with that being Rampage a good player will be able to snipe you with the long as stun that is his Boulder Throw at which point the enemy can engage Rampage can Pounce and if the offlaner has more cc in their kit you are probably just dead so watch out, ward and play towards Cyan Buff making it harder to hit the stun
~~ Early Game ~~
Farm until you hit 700g g=gold then we will back after wave clear to grab Soul Chalice during early game you are a lot weaker than most offlaners so play safe and with your jg until you full build 1st item, once you have
Soul Chalice continue to wave clear until low hp or at or above 1050g this will give you enough for a
Honed Kris which will build in to (Nightfall)) which is your first item
Once you have and using your Q you chase them down
Also quick note your main combo is RMB to close distance E for main dmg then Q to back off or case them down while auto attacking
~~ Mid Game ~~
At this point you should be finishing off Mindrazor which at max stacks will give you a HUGE power boost and better wave clear also dont be afraid to leave lane and help mid or sometimes Jungle objectives
Around this time you should be finishing you Crest Item as well, I personally like Nex for added burst dmg and a little bit more movement in fights but if you are struggling agaist cc heroes like Crunch Grux or Rampage feel free to take Witchstalker for a cleanse and added omnivamp
Now that we are in mid to late game start building Polar Treads for rotations and to full build into
Dread, with
Polar Treads you should almost never be at lane unless its getting pushed or freezed once you have
Dread depending on how fed you are you should be able to 1v2 if not 1v3 because
Dread will give you 25% hp back with every hero kill
~~ Late Game ~~
For the final part of the game your goal is to rotate to lanes kill the minons crashing with yours then go to another lane rinse and repeat this will effectively put pressure on 2 maybe 3 of the towers allowing your team to freely take jg objs or the enemy losing towers while contesting said obj
At this point if the game is going on long and you have time to build another item its all based off what you need if you feel like you dont have enough sustain Demon Edge will give you bonus omnivamp, if you are having trouble chasing people down
Painweaver will give bonus move speed, and if you are dying to cc
Mesmer will give you a spell shield, also teams with a lot of healing whether that be omnivamp or something like Narbash feel free to grab
Tainted Blade for antiheal.
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go Riktor carry and Narbash supp EZ W