Insane Wave Clear - On Hit
Drongo build by
Fuby300
3,701
predecessor.pro/builds/1685642627-insane-wave-clear-on-hit

Introduction
Ability level order




Crest Selection

Marksman Crest
+6% Attack Speed
Marksman: Restore 1 health when landing successful basic attacks against an Enemy Heroes and Monsters, or 3 health when killing an Enemy Unit. Upon restoring 150 health, evolves into Sharpshooter Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Pacifier
+10 Physical Power
+10% Attack Speed
+5% Lifesteal
Active - Adrenalize: Dash a short distance and empower your next physical damage within 6s to deal 35 + 30% additional physical damage, 2.5x damage against Targets below 40% maximum health. Killing an Enemy Hero within 6s allows Adrenalize to be recast for 10s - 120s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
Drongo Insane wave clear on-hit ExplanationWhich Crest?
To decide which crests you will build depends on whether your opposing team has a lot of CC. (Stuns, Hooks, Rocks, and more).If so, you should go for Liberator with Cleanse,but if you are confident Pacifier is the way to go. Go for Dashes and the PENTA KILL!
What skill and how to play in early?
Once you have started your game and bought your starting item Shortsword, you will level up your RMB at level 1.Know that you can poke the enemy through the minions so that they get damage and you have your faster wave clear.You can use this option for a level 2 push. This only works if you kill 4 minions from the second wave before the enemy.Have in mind that if you go for this you dont want to be near the enemy jungle entrance.You then have an advantage and want to directly skill your E to attack your opponents duo lane.You may want to ping your support so they can react to your action and hopefully land their stun.
If you're getting pushed and maybe losing the level 2 advantage as well, you might want to skill your Q for silence to avoid dying in your lane.There might also be the opposing jungler nearby if your opposing duo lane is pushing aggressively. You are more likely to survive this with your Q than your E. Keep this in mind when you play, it can decide the early game for you.
After your first two Items
Since you got your first item , you will notice that you no longer have any problems to clear your wave, with extra RMB for the poke in your lane.After you get Breach to increase the damage output on your minions with use of the passive from this item.At this point, you should have no problem quickly clearing the wave and doing other things.Now look for some sustain with
Kingsbane, more on-hit damage and tank shred with
Sky Splitter.
Many options for the last Item ...
Your last item can be Vanquisher,
Viper, or
Demon Edge.Each item has its place in this deck.
Here you get some crit, which is not so important, but nice to have.You pay more attention to the Penetration and Execute Passive of this item.Since you do AOE damage, you can use breach to take out players with less than 6% health in a grouped teamfight.
This Item will give you more then Imperator, because you get some penetration and also extra crit damage after 6 stacks.You will have less ad power, but in exchange you will get some attack speed on top.I would use this against a tanky enemy team.
If the opponent has a lot of shields and you can't penetrate them with your damage. I recommend 100% Demon Edge, which gives you penetration and 30% dmg on remaining shields.The movement speed also allows you to position and chase better. Only use case so far is against Muriel.
If you enjoyed this guide, I'd love for you to let me know.If not, leave me your thoughts in the comments.Also, if you have some tips and tricks for my guide, let me know in the comments.I hope to update (recreate) this guide soon with more for you all.
See you on my next AD carry guide.Your Sloth Fuby
Please log in if you want to leave a comment on this build.
go Riktor carry and Narbash supp EZ W