Offlane Morigesh (Brusier Style)
Morigesh build by
Accuri
1,267
predecessor.pro/builds/1685921439-offlane-morigesh-brusier-style

Introduction
Ability level order




Crest Selection

Occult Crest
+10 Magical Power
Occultist: Restore 3 health each time you deal damage to an Enemy Hero or Monster with an ability (once per ability), or 4 health when killing an Enemy Unit. Upon restoring 200 health, evolves into Warlock Crest.
Creep Slayer: Deal 20 extra basic damage to Minions.

Tempest
+25 Magical Power
+120 Health
+10 Ability Haste
Active - Overcharge: Overcharge for 8s causing lightning to zap up to 3 nearby Enemy Heroes each second, dealing 20 + 12% magical damage and healing you equal to 50% of damage dealt. Multiple strikes against the same Target deal 50% reduced damage - 90s CD.
Creep Slayer: Deal 40 extra basic damage to Minions.
Item Build
Full Guide
Firstly i would like to address Morigesh and her main weakness, which is the fact that your main poke is a close ranged spell/ability. which means you need to get close to do signifigant damage, and in order to do that you need sustain, this build provides both good sustainability in the form of tank cards/items and good late game consistant damage. Remember that you are not a burst mage but a sustained damage mage with this build, which means you get the most value from being alive in the fight and focusing specific targets over a long period of time in the teamfight.
is your main first pickup, grab this ASAP as it is your main source of Mana regen in lane and will be replaced late game, and this item will most likely be your main source of mana regen for the entire duuration of your games.
Flux Matrix is your first item pickup, as it gives you Hp and Magic Def as well as More Magical Damage to targets near you, due to its innate passive, which is great because you want to be near your targets to make the most out of your abilites.
Now the next item after flux matrix is to counter the main Physical dps in the game or in your lane as you dont need too much more magical defence unless they have something like 4 mages
Wardens Faith vs Multiple Carries in the Game (or in lane)
Tainted Guard vs Grux (or if they have a Rampage Jungle and he likes your lane)
Stonewall vs Feng Mao or Khallari or Crunch (the assassin style physical damage dealers as stonewalls passive make it so you take less physical damage from abilites)
Now if there are alot of mages in your game you might want to grab these instead
Galaxy Greaves for spicy ability Dodges and getting both physical and magical armor is nice as well
Tainted Bastion vs most if not all mages and Sevarog
Unbroken Will vs High CC teams and Steel
At this point in the game you should now have Hallowed Braid and 2 defensive items, making you very annoying to gank and you should still be doing pretty decent damage as your abilites scale pretty well early game
Now for the Mid-Late game
Megacosm Being your main sustained Damage item
Wraith Leggings Being your main Zoning/Chasing tool as it gives you movement speed after hitting an ability , which is fairly easy for Morigesh
the Last item is always and will be your tech item that replaces Hallowed Braid
Spellbreaker for any team running multiple skillshots like Dekker Rampage and , if they are running someone that easily breaks bubble like Phase , it might not be worth running This Item
Truesilver Bracelet if you hate getting stunned out of your ult and it happends often, or if you need to counter The Fey , if this is the case, you must Ult as you get ulted as it will prevent the damage and the stun and i would reccomend this being your first pickup vs The Fey instead of
Flux Matrix
Caustica as it gives you basically unlimited mana late game and more damage to boot
Tainted Scepter if for some reason you didnt get a tainted option before
World Breaker might be a nice option as it gives you more hp and damage as well as a little Tenacity
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go Riktor carry and Narbash supp EZ W