
Ability level order




Crest Selection

Guardian Crest
+50% Base Health Regeneration
Guardian: Your next basic attack or damaging ability against an Enemy Target will restore 20 health and grant you 20 gold. Charges generate every 30s, up to a maximum of 3, and require a nearby Allied Hero within 3000u to activate. Upon granting 240 gold, evolves into Warden Crest.
Pacifist: Receive diminishing gold from excessive Minion kills.

Rift Walkers
+120 Health
+50% Base Health Regeneration
+10 Physical Armor
+10 Magical Armor
Active - Rift Snatcher: Dash forward a short distance and pull all nearby Enemy Heroes towards you - 120s CD.
Wealthy Pacifist: Increase Passive Gold Income by 50% and receive diminishing gold from excessive Minion kills.
Visionary: Gain Solstone and increase your Ward Cap from 2 to 3.
Item Build
Full Guide
Focus getting Fire Blossom first. Play smart and don't be too aggressive. Your hook is your bread and butter, and you either want to hook when you can combo with your ultimate or when you can hook with support from your team. Early game, hook simply to do poke damage. Use Electrocute regularly as well. Once you have
Fire Blossom, get
Flux Matrix as a complement. After that, focus either
Truesilver Bracelet or
Tainted Guard depending on what you feel you need.
Ashbringer is also an option.
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go Riktor carry and Narbash supp EZ W