Few Hit Kill Kallari - Jungle
Kallari build by
Arrost
7,110
predecessor.pro/builds/1702848168-few-hit-kill-kallari-jungle

Introduction
Ability level order




Crest Selection

Rogue Crest
+8 Physical Penetration
Rogue: Restore 3 health each time you deal damage to an Enemy Hero or Monster with an ability (once per ability), or 4 health when killing an Enemy Unit. Upon restoring 200 health, evolves into Assassin Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Nex
+12 Physical Power
+15 Physical Penetration
Active - Reap: Dash a short distance and deal (+100% Bonus Physical Power)(+100% of Sow) physical damage to all nearby Enemy Heroes and Slow them by 80% for 1s - 90s CD.
Sow: Store 30% of damage dealt to Enemy Heroes (15% for AOE abilities) in the past 5s as Sow. Sow charges are expended upon using Reap.
Item Build
Full Guide
Like any jungle, rotation is key. Gank where possible but the rotation you will follow will be continuous until mid-game in which case we're going to change it up
Jungle rotation should be as follows
lvl 1 - Red bufflvl 2 - 5 minion camp -> 2 minion campLvl 3 - 4 minion camp -> blue buff -> 3 minion camp (repeat)If at any point you are contested, don't commit (use jungle item to steal if necessary)lvl 4 - make sure to grab Fangtooth as soon as he spawns (only helps you and mid really but we want to get this out of the way)lvl 7 - Grab Fangtooth again (minor assistance to teammates with 8% movement bonus)lvl 9 - Final fangtooth (this 8% bonus will be unparalleled to assist your fellow teammates)
The items selected leans into the high mobility which allows you to transfer lanes with ease make sure to read the item abilities carefully and take advantage of the early Spell Slasher
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go Riktor carry and Narbash supp EZ W