
Introduction
Ability level order




Crest Selection

Consort Crest
+50% Base Mana Regeneration
Consort: Your next basic attack or damaging ability against an Enemy Target will deal 10 additional magic damage and grant you 20 gold. Charges generate every 30s, up to a maximum of 3, and require a nearby Allied Hero within 3000u to activate. Upon granting 240 gold, evolves into Keeper Crest.
Pacifist: Receive diminishing gold from excessive Minion kills.

Tranquility
+20 Magical Power
+50% Base Mana Regeneration
+10 Health and Shield Power
Active - Grace: Heal yourself and nearby Allied Heroes for 150 (+50% Magical Power) and grant affected Units 10% damage mitigation for 3s - 30s CD.
Wealthy Pacifist: Increase Passive Gold Income by 50% and receive diminishing gold from excessive Minion kills.
Visionary: Gain Solstone and increase your Ward Cap from 2 to 3.
Item Build
Full Guide
Multiple sources of passive healing and damage boosting will allow you to focus on using abilities at the right time, your passive only heals every 3 seconds so spamming abilities is never the idea. Pepper the enemy ADC with energy lance, save your flash for a kill, or defending against a gank attempt (you and your linked ally will both flash). Use your ult to help your Ally secure kills. Make sure you pull your Ally to safety as necessary, you can hit the mobs on that 3-second counter with your basic if you need to heal just make sure not to push or kill.Requiem is perfect for the early game providing us with a health bump, huge mana regen, and a secondary passive heal that doesn't count on our 3-second passive ability heal. Build it by grabbing
Energy Stream at the start of the game and then a
Hallowed Braid as soon as possible (I think it's like 650 gold) to start stacking Elegy and then onto
Requiem when you can. Maximize this by getting
Marshal second to boost your ADC's attack speed to help in health regen and farming. By mid-game, we are supporting more than just our ADC and covering more map area so building
Galaxy Greaves is next bolstering our defenses and mobility while giving us mana regen and ability haste. The last two items are flexible and should be based on your needs.
Crystal Tear /
Wellspring<- Healing
Tainted Totem /
Megacosm <- Anti Heal
Void Helm /
Stonewall <- Good against melee
Truesilver Bracelet / <- Good in generalMix and match as you need.
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