
Introduction
Ability level order




Crest Selection

Guardian Crest
+50% Base Health Regeneration
Guardian: Your next basic attack or damaging ability against an Enemy Target will restore 20 health and grant you 20 gold. Charges generate every 30s, up to a maximum of 3, and require a nearby Allied Hero within 3000u to activate. Upon granting 240 gold, evolves into Warden Crest.
Pacifist: Receive diminishing gold from excessive Minion kills.

Sanctification
+200 Health
+50% Base Health Regeneration
+10 Heal and Shield Power
Active - Safeguard: Grants yourself and nearby Allied Heroes a 250 (+12% of Caster's Maximum Health) shield for 3s. While the shield holds, Heroes gain 60% tenacity - 120s CD.
Wealthy Pacifist: Increase Passive Gold Income by 50% and receive diminishing gold from excessive Minion kills.
Visionary: Gain Solstone and increase your Ward Cap from 2 to 3.
Item Build
Full Guide
Okay, it took me quite a long time to create this build, a lot of theory and practice in 5vs5, because I had to find the balance between slightly tanky, good heal stats in the permanent tick, not going out of mana and still not being useless in the ult.
You start with the small item Divine Wreath and leave it inside WITHOUT upgrading it first. This gives you early base mana regen, healing power and magical power. You just have to quickly get to
Truesilver Bracelet and build it. So after you go to
Violet Brooch for the reason that you initially need something else more life and ability haste. Then build the remaining small items from Truesilver to upgrade the item. From now on we are for the first time a bit safer against CC in the ult, which we should already have at level 6.
ONLY NOW are we adding Wellspring as a second item and every time we use our abilities or mostly the heal, we heal again by Wellspring. We also get the passive of the item up quite well as Narbash because we also stack our own passive through autoattacks. The third item is
Crystal Tear with very good base stats and a passive that is great on Narbash and buffs the heal again.
Fourth item is situational! Tainted Totem buffs our heal a bit, which we give to our mates, slowed enemies and we have antiheal with us BUT only in a small radius around us and based on experience you are not in the middle of the frontline as a narbash unless you ult, but you are in the backline with its carry and caster so I prioritize
Dynamo on Narbash to break armor by 30% on enemys when ulting which helps your team a lot in teamfights. Of course, if you should take Antiheal with you against many heroes who heal extremely, then you should definitely build
Tainted Totem.
Flux Matrix situational if your offlaner doesn't build it and it stacks great with the
Dynamo passive, we also give our casters a little more support with the item in teamfights.
Frostguard Depending on the situation, the opponents should have many Atk speed heroes and have a strong focus on you, then you can build the item.
The last and fifth item is stacks great with the ult with Dynamo and through the high life we get a lot of magical power, which in turn increases our heal.
Crest is "Sanctification" through the max life we have we give our mates and us up to 800 shields.
Depending on the situation, we can build "Silentium" for a little more CC or "Rift Walkers" to have a little engage or disengage.
Please log in if you want to leave a comment on this build.
go Riktor carry and Narbash supp EZ W