Riktor Guide Patch V.0.5
Riktor build by
Korpz
484
predecessor.pro/builds/1679467208-riktor-guide-patch-v05

Introduction
Ability level order




Crest Selection

Guardian Crest
+50% Base Health Regeneration
Guardian: Your next basic attack or damaging ability against an Enemy Target will restore 20 health and grant you 20 gold. Charges generate every 30s, up to a maximum of 3, and require a nearby Allied Hero within 3000u to activate. Upon granting 240 gold, evolves into Warden Crest.
Pacifist: Receive diminishing gold from excessive Minion kills.

Rift Walkers
+120 Health
+50% Base Health Regeneration
+10 Physical Armor
+10 Magical Armor
Active - Rift Snatcher: Dash forward a short distance and pull all nearby Enemy Heroes towards you - 120s CD.
Wealthy Pacifist: Increase Passive Gold Income by 50% and receive diminishing gold from excessive Minion kills.
Visionary: Gain Solstone and increase your Ward Cap from 2 to 3.
Item Build
Full Guide
Hey Guys this is my first guide for Pred so I hope you enjoy!
EARLY GAME ( 5-15 mins )
With Riktor you want to try your best early to zone off the other duo and keep them at a stalemate. Dependant on what the other duo is running will decide how you start. I love Riktor as an overall character but if you cant hit your pulls, he is pretty useless. This build is for frontlining and peeling for your ADC.
The start you will run 90% of the time will be Dynamo, this will help your team mid to late game if you hit a hook or a nice ult by shredding the enemys armor, if the other duo has a Sparrow , this will make the enermy ADC's basics and mobility slowed if they prio you, allowing your ADC more time to react and to help get an extra shot / ability off before the enemy ADC.
If there is no reason to go into a , grab Dynamo and then go straight into either
Tainted Totem or
Flux Matrix, most of your games you will need to have some form of anti-heal, so if the other team has a Khaimera or a Countess go into the anti-heal item, if you have a team that is more magical damage based and dont need any antiheal then
Flux Matrix is the way to go.
MID GAME ( 15-20 mins )
Towards the mid game you should have your 3 core items with Riktor. At this point you should be looking to roam around the map but make sure to ask your ADC before leaving lane to make sure they are comfortable with that. Roaming around the map is allowing you to cause havoc on the map, helping your team get some important picks for objective takes and making other enemy lanes play safe. Your whole job as support is to peel for the ADC and to become a ghost on the map, making sure the other duo lane never knows where you are.
At this point as far as items you can go into either Citadel or
Crystalline Cuirass this will be dependant on the team you are going against, if you are against more of a magical damage comp then I would run the
Crystalline Cuirass if more AD on the team then go into the
Citadel or
Wardens Faith
LATE GAME ( 25+ mins )
Late game will be mostly situational, I typically like to go into a Void Helm and
Unbroken Will you can also fill in the
Wardens Faith as well if needed.
All you need to focus on is hitting your pull and getting key characters out of position, this guide is based off of my own opinion and how I typically play riktor and my play style is pretty aggressive.
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go Riktor carry and Narbash supp EZ W