
Introduction
Ability level order




Crest Selection

Warrior Crest
+6 Physical Power
Warrior: Upon dealing damage to an Enemy Hero or Monster, or killing an Enemy Unit, regenerate + 8% health over 10s. Upon restoring 200 health, evolves into Champion Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Iceskorn Talons
+10 Physical Power
+100 Health
+10 Ability Haste
Active - Glacial Colosseum: Create a dueling zone around you in a large area that remains for 15s. Yourself and Allied Heroes within the zone gain 15% increased physical power and 15% bonus movement speed for 3s. Enemy Units within the zone are Slowed by 15% - 40s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
This build is built around a making sure you can get as many abilities off before hopefully comboing your ultimate a minimum of 2x in a fight. But still regaining your ult again if you miss or the team is spread out.
Using augmentation to give you mobility while landing multiple ultimates makes that a little easier, while giving true damage to help with tanks and fighters. Mutilator then provides a great addition of power and ability haste, while using its abilities to amplify damage output.
After your mana stacks are full your main stats to focus continue to be power and ability haste. However, Legacy helps greatly when fighting mages or Steele, while benefitting from the omnivamp from Mutilator, increasing power by a decent amount when using your cleanse. For me, Ashbringer is a staple, however both of these mid game items could be swapped for one of the selected late games items in a situational power.
Finally, Perforator might seem like a weird choice, but when fighting teams with 2-3 tanks, this can be really helpful. Especially because of Mao's struggles with Steele and Severog, this coupled with Legacy can catch them by surprise giving you that edge in a team fight.
Let me know if you enjoyed this build or let me know I'm an idiot. :)
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go Riktor carry and Narbash supp EZ W