
Introduction
Ability level order




Crest Selection

Warrior Crest
+6 Physical Power
Warrior: Upon dealing damage to an Enemy Hero or Monster, or killing an Enemy Unit, regenerate + 8% health over 10s. Upon restoring 200 health, evolves into Champion Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Iceskorn Talons
+10 Physical Power
+100 Health
+10 Ability Haste
Active - Glacial Colosseum: Create a dueling zone around you in a large area that remains for 15s. Yourself and Allied Heroes within the zone gain 15% increased physical power and 15% bonus movement speed for 3s. Enemy Units within the zone are Slowed by 15% - 40s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
Matchups/First Item/Cards Pickups
Best early game items for Grux in my opinion will always be Ashbringer or
Tainted Blade if you are in a the mirror match, as Grux your weakest matchup will forever be Howitzer since you cant stop his ult unless you pick up galaxy greaves and hit a midair uppercut/ult, his mine that knocks you back (that i call his boop) is an extemely strong tool when used correctly, his slow mines are alse useful for zoning and strong Howis will never let you get close to them for free, but running into offlane howi is a pretty uncommon occurance, but consider galaxy greaves against this matchup early on since without it you cannot and will not be able to stop his ult, and his free skill rotations after his ult.
Crunch isnt really an issue vs Grux unless you do not have your ult, if you engage Crunch without your ult you will most likely lose since his burst is just better then yours,
Shinbi is a tricky matchup, only engage her after she uses her Circle Rhythm as it gives her most of her sustain and damage, the most common thing Shinbi will do is just runaway from you if she doesnt have her Circle Rhythm,
is not really a problem for Grux either especially when you get Ashbringer, just be careful of him in the early game since you will be very squishy pre tainted Guard/Bastion and he can do some pretty decent damage to you in the early game.
Riktor / Steel Both of these tanks you can generally play the same against them, except Riktor can't run away from you, if Riktor misses his hook, you can generally engage him for free if you have the lane advantage, if steel uses his dash into you then you can full rotation you abilites on him and generally win the trade, keep in mind that most players, if they are engaging you in the offlane after long periods of doing nothing, they most likely have their jungle nearby.
Carries in the offlane , play the matchup slow until you get help from your jungle or your ult, if you can force a blink early even better, but generally carries lose to Grux if you play correctly, ((Murdock) if he uses his shotgun for any reason and he is close to you/in pull/uppercut, full engage him with uppercut first, if you get stuck in the mine, try to hit your pull and he dies, Kira she will always dash when you get close, so if you can make the distance between you and her without using an ability, she dies because you can chase with uppercut after her dash and full rotation her until her dies, Drongo he can't do much, just bait out either Silence or his Empowerd rounds and then you can engage and generally win the 1v1 unless he has ult, if he ults then its going to be hard to make the distance again, try to force him to ult into a bad position by engaging him from an awkward angle, if he ults into you (which means he ults over your character to make distance back to something like the tower), you can catch up with him and probably kill him but its a 50/50 fight since silence is so good.
Items/Cards
Ashbringer is unique because it gives you the option to stun your offlaner/enemy multiple times in a long and sustained engagement (so long as you are hitting basics ofc), while also giving your Double Pain a very Low cooldown and making it your main damage dealer in sustained fights
Deathstalker is a must have item on Grux as it gives you an insane amout of damage vs tanks and everyone in general since it both shreds armor and deals true damage with your abilities, Which has a synergistic effect with Ashbringer since your abilites will have a lower cooldown tanks to Ash.
Tainted Bastion first if your offlane is mainly a magicial damage dealer then
Tainted Guard after and Vice Versa
Late game items are Tech items depending on the situation and what the enemy team is running, Tainted Guard +
Tainted Bastion gives you all the defense you need for every 1v1 in the game and pretty decent teamfight potential as a frontline, pick up Warden's Faith vs multiple carry teams, Absolution vs a team that is running many stuns and helps with survivability while also giving you dps,
Resolution to never run out of mana and just fight forever,
Tainted Blade against the mirror match vs Grux,
Mutilator vs tank heavy/Brusier heavy compositions, also think about running someting like
Stonewall if you intend to just frontline making you a stun god and possibly have comeback potential when you are below 40% hp. Also consider getting
Unbroken Will if you play on being the main frontline for more sustainablility for the frontline fights and a bit of magical defence which really help in the long run.
Understand that this build's / Grux weakness is being zoned out by by mages/evasive/elusive targets that do a hit and run playstyle like Shinbi, Khallari, Countess, etc. or can peel/zone for themselves like Murdock/Drongo since you wont be able to swing at anything to make use of your Ashbringer cd reductions. In cases like these, Consider running
Void Helm or to make distance away from the mages, engaging mages is risky unless you are confident then you will not miss a single ability and can constantly make use of
Ashbringer cd reductions, make these decisions at your own discretion.
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Comments
Sevrong is supposed to be under Shinbi
Sevarog*