Early Lead Crit/Sustain Build
Murdock build by
Mozz_Stix
1,145
predecessor.pro/builds/1683832694-early-lead-crit-sustain-build

Introduction
Ability level order




Crest Selection

Marksman Crest
+6% Attack Speed
Marksman: Restore 1 health when landing successful basic attacks against an Enemy Heroes and Monsters, or 3 health when killing an Enemy Unit. Upon restoring 150 health, evolves into Sharpshooter Crest.
Creep Slayer: Deal 15 extra basic damage to Minions.

Liberator
+15% Attack Speed
+8% Lifesteal
Active - Purifying Guard: Cleanse all Debuffs and gain a 100 + 150% shield for 2.5s - 150s CD.
Creep Slayer: Deal 30 extra basic damage to Minions.
Item Build
Full Guide
I generally start off with Vanquisher as my first item. Honed Kris will give you a big boost in damage and penetration at a cost efficent 700gold. I back as soon as I get to 700 (at a good time) to get my power spike quick. You can go Terminus first if you require more sustain early game. Crimson Edge will not get you as much power as Hones Kris, but it is cheaper, and you will get 5% life steal for a little sustain. These are my first two items I build (Vanquisher and Terminus)If have a bigger lead, and you see the team has high sustain, you can swap Terminus or Vanquisher for Tainted Rounds. But I generally build that 3rd to help mitigate any life steal being built or if I am up against a team that has built in sustain. If the team isn't building heavy into life steal/sustain, you can swap out Tainted Rounds for Imperator, but if I go that route, I will wait to build Imperator till late game as my final Crit item. 4th and 5th items are Viper (for armour shreding) and Sky Spiltter for attack speed and health shredding. Again, if the enemy team is not tanky, you could swap out your Viper for Imperator as your final crit item. Imperator is essentially your flex item and is swapped in depending on the enemy teams comp.
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go Riktor carry and Narbash supp EZ W