Predecessor Balance Patch 0.6.5
By sacrilege — May 2, 2023
Predecessor balance patch 0.6.5 releases today, bringing a few changes that will help Grux and especially Phase to be more in line with other heroes. Phase is particular has struggled since her debut, currently sitting on a measly 31.53% pickrate and 41.62% win rate over the past seven days.
Midlane terror Howitzer is seeing a nerf to his grenade damage output, while some items are being adjusted to improve combat flow (particularly early game) and work towards Omeda's vision for higher TTK battles.
Patch NotesMay 02, 2023
New skins are available in the store: Red Death Kallari, and Siege-Breaker Crunch.
As mentioned already we're giving the Rhino some love this week, buffing his passive to help keep the bleed relevant even in the later stages of the game, which until now has become especially unnoticeable when your opponents start to pick up more sustain. We're also pumping up his Double Pain a bit to help him retain some laning strength against matchups that he really should be winning (*stares at Sevarog*).
Base damage has been increased. +2 per level+3 per level
Base damage has been increased. 10 / 30 / 50 / 70 / 9020 / 40 / 60 / 80 / 100
Physical power scaling has been decreased. 80%70%
Howitzer continues to be a problem to the current meta so we're gonna be a problem to him. We're continuing to target his damage potential, particularly his Slow Grenades, helping decrease his zone potential and lower how reliably he can poke from a distance.
Base damage has been decreased. 30 / 60 / 90 / 120 / 15030 / 50 / 70 / 90 / 110
Secondary damage has been decreased. 6 / 12 / 18 / 24 / 306 / 10 / 14 / 18 / 22
It's no big secret that Phase has struggled a little bit since her release, so we're lending her a hand in the early laning phase with some base damage bumps and uptime changes on her Energy Lance ability. We'll be looking into further changes for her down the road but they'll require more testing that we could squeeze in ahead of this balance pass, so you can expect those at a slightly later date.
Base physical power (at level 1) has been increased. 4652
Base damage has been increased. 40 / 60 / 80 / 100 / 12060 / 90 / 120 / 150 / 180
Bonus damage has been decreased. 40 / 60 / 80 / 100 / 12030 / 45 / 60 / 75 / 90
Scaling has been increased. + 40%+ 50%
Bonus scaling has been decreased. + 40%+ 25%
Cooldown has been decreased. 20s / 18.5s / 17s / 15.5s / 14s18s / 17s / 16s / 15s / 14s
True Strike physical power scaling has been decreased. + 50%+ 40%
Arcane Magic maximum mana scaling has been decreased. 4%3.5%
Corrode has been adjusted, with its physical armor shred reduced from 5% per stack to 4%, while duration increases from 2s to 3s.
Corrode stacks now fall off altogether, instead of individually.
Pyro base damage has been decreased. 7055
Pyro cooldown has been increased. 12s15s
Health has been increased. 200275
Volatile maximum health scaling has been decreased. 3%2%
Immobilizer shred has been decreased. 30%20%
Immobilizer shred duration has been decreased. 4s3s
Demise damage per stack has been decreased. 105
Splice bonus physical penetration per stack has been decreased. 43
Splice bonus movespeed per stack has been decreased. 4%3%
Fiend bonus magical damage per stack has been decreased. 4%3%
Carnage bonus magical damage has been decreased. 20%15%